systems have an interface, there is always a physical point of contact between the user in order to access the Internet. And then there’s the Internet of Things. A technological advance towards a more optimized world where everyday objects are embedded with software and sensors that can exchange data. In a sense, the Internet has moved offline.
W: On your tumblr, we can see proper 3D animations of the same king of rocks and islands present in “Further Out”. As virtual 3D complex volumes are created by juxtaposing smaller modules, could we think of it
as a progression of the sculpture process of adding material? In a way, whether it is on screen or in real life, do you see your work as sculptural?
Naomi Ellis: Actually, we had few discussions about that at CSM. I go through phases of thinking 3D modeling is sculpture because to do it you do have to acknowledge the form and it takes a lot of technical skill. But it is still in a 2D screen and in a 2D space. Traditionally people would argue to experience sculpture you need to be able to walk around it. But in contemporary art you can argue for almost anything to be potentially Sculpture.
I suppose it is also about how you display it and how tangible the experience gets. So, I would say my work includes sculpture.
All visuals © Naomi Ellis
Gif extrated from 'Further Out' Video Documentation